Alternatively, you can use the record button and modify the values directly inside the Inspector. If you do edit the properties inside the Light component, this modifies the built-in light values, which HDRP does not support. To make the Light work with the Animation window, when you click on the Add Property button, you need to use the properties inside the HD Additional Light Data component and not inside the Light component itself. These sections also contain more options that you can expose if you want to fine-tune your light's behavior. Each section contains some properties that all Lights share, and also properties that customize the behavior of the specific type of Light. The properties available for Lights are in separate sections. Although HDRP Lights share many properties, each one has its own unique behavior and set of properties.įor more detailed information on how to configure realistic light fixtures, see the Create High-Quality Light Fixtures in Unity expert guide. See the Light’s properties in the Inspector window. To configure the properties of a Light, select a GameObject in your Scene with a Light component attached. It also adds the HD Additional Light Data HDRP component.Īlternatively, you can search for "Light" in the Add Component window, then click Light to add the Light component. This creates a new Light source and attaches it to the currently selected GameObject.
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